
Dynamic City
This plan is based on three simple laws and the algorithm generated through this plan constitutes city blocks which grow on surface and volume and continue their dynamism through generating simple algorithms and new forms into more complex algorithms. There is no boundary to this plan and it can be expanded like the ancient organic cities. This plan applies three simple laws to generate form and develop the city growth algorithm.
Every city block constitutes eight neighbors, that is, upper, bottom, left and right and four diagonal neighbors. Time is not constant in this state; it develops in discrete levels and is based on tesseract cubes which move on the fourth dimensions. Through constituting the primary combinations of dynamic and non-dynamic blocks based on the following laws, the growth and count of the dynamic blocks of the next stages can be determined. The city reaches a time and space dynamism to the extent that it becomes a smart entity:
- The dynamic block grows through two or three neighbors (remains dynamic)
- A non-dynamic block constituting three dynamic blocks converts into one dynamic block (generation and growth)
- Otherwise, the non-dynamic block remains abandoned
This organic body-like dynamic city continues its growth and generates various patterns, where, dynamic applications like green space are considered for the non-dynamic sections.
The city developed through this algorithm can continue its dynamism and growth with no limitation, serving as a new method for the future. In this city, based on this model, some sections are generated that reach the next stages with no change, consequently, these sections maintain their memory and time in the change stages. This model, has a great visual diversity and a great ability of adaptability as to surface and horizon.
